CMU - AI Forge

CMU - AI Forge

What if you could create complex, realistic, and behavior-rich game characters in minutes instead of months? AIForge transforms the way developers build game worlds by making NPC generation intuitive, dynamic, and ultra-efficient.

Client

Carnegie Mellon University

Year

2024

Category

Strategy + Game Dev + AI NPCs

ProjecT Link

Visit Site

VIsion & Problem Statement

VIsion & Problem Statement

Vision:
To democratize access to generative AI for game developers, enabling them to build rich, immersive NPCs faster, cheaper, and more creatively than ever before.

Problem Statement:
NPC development is a bottleneck in the game development cycle, costing up to $100,000 and 6 months per character. AIForge cuts these numbers in half by automating character creation, personalization, and deployment using AI.

Vision:
To democratize access to generative AI for game developers, enabling them to build rich, immersive NPCs faster, cheaper, and more creatively than ever before.

Problem Statement:
NPC development is a bottleneck in the game development cycle, costing up to $100,000 and 6 months per character. AIForge cuts these numbers in half by automating character creation, personalization, and deployment using AI.

VIsion & Problem Statement

Vision:
To democratize access to generative AI for game developers, enabling them to build rich, immersive NPCs faster, cheaper, and more creatively than ever before.

Problem Statement:
NPC development is a bottleneck in the game development cycle, costing up to $100,000 and 6 months per character. AIForge cuts these numbers in half by automating character creation, personalization, and deployment using AI.

Product Goal

Product Goal

Build an intuitive, AI-powered toolkit that reduces NPC creation time and cost by 50% while enhancing quality and personalization.

Build an intuitive, AI-powered toolkit that reduces NPC creation time and cost by 50% while enhancing quality and personalization.

Product Goal

Build an intuitive, AI-powered toolkit that reduces NPC creation time and cost by 50% while enhancing quality and personalization.

User Stories

User Stories

Title

As a/an

I want to

So that

Generate Realistic NPCs

Game Developer

Quickly generate diverse and game-ready NPCs

I can save development time and reduce production costs

Compete with Large Studios

Indie Studio Lead

Access affordable, high-quality AI tools for character creation

I can create AAA-quality experiences without an AAA budget

Build for Mobile Efficiently

Mobile Developer

Create lightweight NPCs optimized for mobile platforms

I can deliver engaging gameplay without inflating app size

Iterate on Character Design

Technical Artist

Preview and tweak character models and animations in real-time

I can refine creative work faster

Integrate into Game Engines

DevOps Engineer

Seamlessly connect AIForge with Unity and Unreal pipelines

I can automate deployment and reduce development friction

Title

As a/an

I want to

So that

Generate Realistic NPCs

Game Developer

Quickly generate diverse and game-ready NPCs

I can save development time and reduce production costs

Compete with Large Studios

Indie Studio Lead

Access affordable, high-quality AI tools for character creation

I can create AAA-quality experiences without an AAA budget

Build for Mobile Efficiently

Mobile Developer

Create lightweight NPCs optimized for mobile platforms

I can deliver engaging gameplay without inflating app size

Iterate on Character Design

Technical Artist

Preview and tweak character models and animations in real-time

I can refine creative work faster

Integrate into Game Engines

DevOps Engineer

Seamlessly connect AIForge with Unity and Unreal pipelines

I can automate deployment and reduce development friction

User Stories

Title

As a/an

I want to

So that

Generate Realistic NPCs

Game Developer

Quickly generate diverse and game-ready NPCs

I can save development time and reduce production costs

Compete with Large Studios

Indie Studio Lead

Access affordable, high-quality AI tools for character creation

I can create AAA-quality experiences without an AAA budget

Build for Mobile Efficiently

Mobile Developer

Create lightweight NPCs optimized for mobile platforms

I can deliver engaging gameplay without inflating app size

Iterate on Character Design

Technical Artist

Preview and tweak character models and animations in real-time

I can refine creative work faster

Integrate into Game Engines

DevOps Engineer

Seamlessly connect AIForge with Unity and Unreal pipelines

I can automate deployment and reduce development friction

Core Features

Core Features

Feature

Description

Priority

AI NPC Generator

Instantly creates game-ready NPCs with visual and behavioral variety

P1

Adaptive Character Design

Personalizes behaviors based on gameplay data

P1

Seamless Game Engine Support

Integrates with Unity and Unreal via APIs

P1

Real-time Previews

Live feedback and design tweaking in UI

P2

Procedural Content Generator

Generate environments and props alongside characters

P2

Intelligent Level Generation

Adaptive levels are generated based on player styles

P2

NPC Dialogue Scripting

AI-suggested dialogue lines tailored to the game narrative

P2

Cloud Asset Management

Access all generated assets securely from any device

P3

Natural Language Commands

Control toolkit using natural language prompts

P3

Collaborative Workspace

Enables teams to share projects and manage versions easily

P3

Feature

Description

Priority

AI NPC Generator

Instantly creates game-ready NPCs with visual and behavioral variety

P1

Adaptive Character Design

Personalizes behaviors based on gameplay data

P1

Seamless Game Engine Support

Integrates with Unity and Unreal via APIs

P1

Real-time Previews

Live feedback and design tweaking in UI

P2

Procedural Content Generator

Generate environments and props alongside characters

P2

Intelligent Level Generation

Adaptive levels are generated based on player styles

P2

NPC Dialogue Scripting

AI-suggested dialogue lines tailored to the game narrative

P2

Cloud Asset Management

Access all generated assets securely from any device

P3

Natural Language Commands

Control toolkit using natural language prompts

P3

Collaborative Workspace

Enables teams to share projects and manage versions easily

P3

Core Features

Feature

Description

Priority

AI NPC Generator

Instantly creates game-ready NPCs with visual and behavioral variety

P1

Adaptive Character Design

Personalizes behaviors based on gameplay data

P1

Seamless Game Engine Support

Integrates with Unity and Unreal via APIs

P1

Real-time Previews

Live feedback and design tweaking in UI

P2

Procedural Content Generator

Generate environments and props alongside characters

P2

Intelligent Level Generation

Adaptive levels are generated based on player styles

P2

NPC Dialogue Scripting

AI-suggested dialogue lines tailored to the game narrative

P2

Cloud Asset Management

Access all generated assets securely from any device

P3

Natural Language Commands

Control toolkit using natural language prompts

P3

Collaborative Workspace

Enables teams to share projects and manage versions easily

P3

Success Metrics

Success Metrics

Metric

Description

Avg. Time to Generate NPC

Goal: ≤ 3 months per key NPC

Avg. Cost per NPC

Goal: ≤ $25,000 per NPC

Code Reusability Rate

Goal: ≥ 50% reuse across projects

Developer Satisfaction (NPS)

Measure overall satisfaction with the toolkit (Goal: ≥ 75% NPS)

Integration Latency

Time to push NPC assets into Unity/Unreal (Goal: < 2 seconds)

Metric

Description

Avg. Time to Generate NPC

Goal: ≤ 3 months per key NPC

Avg. Cost per NPC

Goal: ≤ $25,000 per NPC

Code Reusability Rate

Goal: ≥ 50% reuse across projects

Developer Satisfaction (NPS)

Measure overall satisfaction with the toolkit (Goal: ≥ 75% NPS)

Integration Latency

Time to push NPC assets into Unity/Unreal (Goal: < 2 seconds)

Success Metrics

Metric

Description

Avg. Time to Generate NPC

Goal: ≤ 3 months per key NPC

Avg. Cost per NPC

Goal: ≤ $25,000 per NPC

Code Reusability Rate

Goal: ≥ 50% reuse across projects

Developer Satisfaction (NPS)

Measure overall satisfaction with the toolkit (Goal: ≥ 75% NPS)

Integration Latency

Time to push NPC assets into Unity/Unreal (Goal: < 2 seconds)

Technical Stack

Technical Stack

Models: Proprietary generative models, GANs, Natural Language Understanding (NLU)

Frameworks: TensorFlow, PyTorch, Blender API, Unity API, Unreal SDK

Platform: Cross-platform (Web, Windows, macOS, Linux)

Outputs: Game-ready NPC assets (visuals, animations, behavior trees), JSON metadata, exportable .fbx/.obj

Models: Proprietary generative models, GANs, Natural Language Understanding (NLU)

Frameworks: TensorFlow, PyTorch, Blender API, Unity API, Unreal SDK

Platform: Cross-platform (Web, Windows, macOS, Linux)

Outputs: Game-ready NPC assets (visuals, animations, behavior trees), JSON metadata, exportable .fbx/.obj

Technical Stack

Models: Proprietary generative models, GANs, Natural Language Understanding (NLU)

Frameworks: TensorFlow, PyTorch, Blender API, Unity API, Unreal SDK

Platform: Cross-platform (Web, Windows, macOS, Linux)

Outputs: Game-ready NPC assets (visuals, animations, behavior trees), JSON metadata, exportable .fbx/.obj

Key Results

  • Reduce average NPC build time by 50%

  • Achieve cost reduction of $25,000 per NPC

  • Acquire 1,000 paying users in Year 1

  • Reach >75% user satisfaction (NPS)

  • Achieve integration compatibility with Unity and Unreal within 3 months

Constraints, Risks, and Mitigations

Issue / Constraint

Type

Mitigation Strategy

Real-time performance bottlenecks

Risk

Optimize the backend and run load tests

Competition from existing Unity/Unreal tools

Risk

Focus on affordability, UX simplicity, and indie community support

Lack of output diversity from AI models

Risk

Continuously train models with feedback and expand datasets

Low marketing budget at launch

Constraint

Partner with indie studios and game dev forums to build traction

Business Impact

  • Cuts NPC creation time by 50% for studios and indie developers

  • Reduces cost barriers for smaller gaming companies

  • Supports subscription-based recurring revenue model

  • Democratizes AAA-quality asset creation for smaller teams

  • Opens opportunities for expansion into VR/AR and mobile game sectors

Future Roadmap

Short-Term

  • Launch MVP with AI character generation and Unity/Unreal support

  • Pilot test with 3 indie game studios

  • Finalize pricing model and onboarding experience

Mid-Term

  • Expand capabilities with adaptive behaviors and procedural props

  • Launch mobile-friendly output formats

  • Develop a vibrant community platform for users

Long-Term

  • Introduce multiplayer/coop development tools

  • Launch an analytics dashboard to track NPC performance and usage

  • Expand internationally (APAC and EU beta programs)

Key Results

  • Reduce average NPC build time by 50%

  • Achieve cost reduction of $25,000 per NPC

  • Acquire 1,000 paying users in Year 1

  • Reach >75% user satisfaction (NPS)

  • Achieve integration compatibility with Unity and Unreal within 3 months

Constraints, Risks, and Mitigations

Issue / Constraint

Type

Mitigation Strategy

Real-time performance bottlenecks

Risk

Optimize the backend and run load tests

Competition from existing Unity/Unreal tools

Risk

Focus on affordability, UX simplicity, and indie community support

Lack of output diversity from AI models

Risk

Continuously train models with feedback and expand datasets

Low marketing budget at launch

Constraint

Partner with indie studios and game dev forums to build traction

Business Impact

  • Cuts NPC creation time by 50% for studios and indie developers

  • Reduces cost barriers for smaller gaming companies

  • Supports subscription-based recurring revenue model

  • Democratizes AAA-quality asset creation for smaller teams

  • Opens opportunities for expansion into VR/AR and mobile game sectors

Future Roadmap

Short-Term

  • Launch MVP with AI character generation and Unity/Unreal support

  • Pilot test with 3 indie game studios

  • Finalize pricing model and onboarding experience

Mid-Term

  • Expand capabilities with adaptive behaviors and procedural props

  • Launch mobile-friendly output formats

  • Develop a vibrant community platform for users

Long-Term

  • Introduce multiplayer/coop development tools

  • Launch an analytics dashboard to track NPC performance and usage

  • Expand internationally (APAC and EU beta programs)

Key Results

  • Reduce average NPC build time by 50%

  • Achieve cost reduction of $25,000 per NPC

  • Acquire 1,000 paying users in Year 1

  • Reach >75% user satisfaction (NPS)

  • Achieve integration compatibility with Unity and Unreal within 3 months

Constraints, Risks, and Mitigations

Issue / Constraint

Type

Mitigation Strategy

Real-time performance bottlenecks

Risk

Optimize the backend and run load tests

Competition from existing Unity/Unreal tools

Risk

Focus on affordability, UX simplicity, and indie community support

Lack of output diversity from AI models

Risk

Continuously train models with feedback and expand datasets

Low marketing budget at launch

Constraint

Partner with indie studios and game dev forums to build traction

Business Impact

  • Cuts NPC creation time by 50% for studios and indie developers

  • Reduces cost barriers for smaller gaming companies

  • Supports subscription-based recurring revenue model

  • Democratizes AAA-quality asset creation for smaller teams

  • Opens opportunities for expansion into VR/AR and mobile game sectors

Future Roadmap

Short-Term

  • Launch MVP with AI character generation and Unity/Unreal support

  • Pilot test with 3 indie game studios

  • Finalize pricing model and onboarding experience

Mid-Term

  • Expand capabilities with adaptive behaviors and procedural props

  • Launch mobile-friendly output formats

  • Develop a vibrant community platform for users

Long-Term

  • Introduce multiplayer/coop development tools

  • Launch an analytics dashboard to track NPC performance and usage

  • Expand internationally (APAC and EU beta programs)